

Here’s an in-depth look at the roles you will play in rounds of Double Agent: If they play their roles well and their cards right, Double Agents and the Investigator can also gain access to Skills: powerful abilities like Tactical Equipment, Field Upgrades, and Scorestreaks that can drastically alter the outcome of a round. When a Double Agent plants a bomb, it takes about 30 seconds to detonate, so the investigating team will need to react fast to defuse it before it explodes and disperses radiation into the area. The Double Agents can win in one of two ways: eliminate all Operatives and the Investigator, or plant and detonate all bombs.


Any attempts to take a fellow Operative’s or Investigator’s life will cost you your own. However, the Operatives and the Investigator must also be cautious of who they attempt to subdue, as friendly fire will not be tolerated. If they do, or time runs out before they can destroy the bombs and Operators, then they all win the round. Using this clue and others found around the map, as well as evidence from eliminated players, the Operatives and the Investigator must discover and eliminate the Double Agents. Once a round starts, bomb locations will be marked within the world and on the mini-map, in addition to a “Next Clue” icon counting down to when that clue will become available. In each match, every player is assigned one of three roles - Investigator, Operative, or Double Agent - and nobody knows the other players’ roles until they drop evidence confirming their allegiance.īefore each round, all players are given a starting pistol and 25 seconds to equip weapons - Weapon Blueprints you may already be familiar with in your standard Loadouts - and items found on the ground, in nearby containers, and in indicated weapon caches. Double Agent is a round-based game mode designed for up to 10 players in either public or private match play.
